Behind the Studio and Titles
To elevate the old-school approach to game development, which brought to us such titles as Heroes, Diablo, Mortal Combat, Dune, Total Annihilation, WoW, Dungeon Keeper, Nox, Total War, Homeworld, Myst, Another World, Power Monger, in the modern environment. To discover new ways for collaboration between developers, players, and investors. Establish an organization that allows the embodiment of the roles even by single individuals.
To design and accomplish metaverse architecture, that provides maximum flexibility while staying consistent and vital. Transparent funds flow inside the organization's projects, members, players, and participants.
Deliver attractive and immersive sandbox gameplay, with profitable economics.
Fill an existing gap for complex and niche games.
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