Architecture
Players and Entities
Expected player's behavior models in a dynamic balance environment. Each player may find a comfort zone of difficulty, profit, and style of play.
I - Smart contract driving the global game cycle. Game Logic.
SoP - Smart contract driving local game cycle. Game Strategy.
ToL - Smart contract to generate new NFTs. Investition.
Progenitors - Implementing rules generated by the I and SoP. Game Masters.
Creations - NFT game object, controlled/owned by players and AI. Creatures and Items.
Spirits - Unbodied entities. Spectators. Guests.
Griffers - Demons, which are opposed to the I. Inhabiting the Bossom and, can be controlled after direct donation. Risky and greedy. Game Hackers.
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