Behind the Studio and Titles

Revive the spirit of golden age of gamedev, which brought such games like, Diablo, Dungeon Keeper, Total Annihilation, Warcraft, etc., and expand the ambitions. Alongside, to discover a new ways to collaborate with developers, investors and players. Establish an environment that allows the embodiment of these three roles by an individual.

Utilize open source development and outsourcing as less expensive approach, which will attract small-cap investors and provide decentralization of founders.

Projects designed as brunched and linked system, to provide maximum flexibility with consistency. Completed projects will supplement and supply the development of adjacent ones.

With allowing even beginners to take part in game development, the studio aspires the conditions for building of strong and spread community.

Bounty system for participants considered as a main motivation driver. Intended as proportional distribution from donation pools.

The aim is to deliver attractive and immersive gameplay, that will develop cognitive and/or moral qualities.

Fill an existing gap for complex and deep games.