Behind the Studio and Titles
Is to revive the spirit of the golden age of gamedev, which brought such titles like, Diablo, Dungeon Keeper, Total Annihilation, Warcraft, etc., and expand the ambitions furthermore. Alongside, to discover new ways to collaborate with developers, investors, and players. Establish an environment that allows the embodiment of these three roles by an individual.
Utilize open-source development and outsourcing as a less expensive approach, which will attract small-cap investors and provide decentralization of founders.
Projects designed as a brunched and linked system, to provide maximum flexibility with consistency. Completed projects will supplement and supply the development of adjacent ones.
The aim is to deliver attractive and immersive gameplay, that will develop cognitive and/or moral qualities.
Fill an existing gap for complex and deep games.
Last modified 5mo ago
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